You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
Sound familiar?
You may or may not remember classic text adventures. If you do, you probably noticed that they were quickly forgotten, displaced perhaps by such fancy graphical cousins as King’s Quest and Carmen Sandiego. When the ’90s hit and supply and demand of text adventures was pretty much gone, there were many who mourned the loss of such a classy medium for storytelling. These people got together and developed some text adventure game development systems (notably TADS and Inform) and put them out there…for free. The result? Text adventure writing (now known as Interactive Fiction, or IF) was suddenly accessible–anyone could write one!
And they did. For years, there’s been a thriving IF community, developing and producing text adventures for free, just because it’s awesome. Sure, there’s a lot of garbage…but plenty of them absolutely outclass those old commercial games, on an astounding scale.*
Okay, so I’ve been following IF on and off for years (even tinkered with writing some stuff in Inform for a little while, though I never finished anything**), but why do I mention it now? Well, it’s that time of year again: the IFComp 2008. There are several “competitions” for interactive fiction, which are basically ways to release your game so that people know it exists and then play it***, but the IFComp is one I always pay attention to. The IFComp is only for games that can be finished in under two hours (Spring Thing is specifically for longer games), and there’s always a big turnout (35 games this year). My usual trick is to wait till the judging is over, then play a few games from the winners down until I get bored.
But this year…? I decided to join in as a judge. (You need no credentials. All you have to do is play five of the games, at random.) (Of course, I’m counting on having my full six weeks to judge…here’s hoping I hit five games, I’m not even going to try to play all of them.)
Anyway, if you have any interest in IF at all, it’s something well worth checking out. Not the contest–I definitely recommend waiting until the judging is done and play more tried and tested games in the meantime–but text adventures. Here’s a link to getting started in IF. [If you're interested in my personal recommendations, Emily Short is an awesome IF author and excellent for beginners--you could try a short game, like Bronze (a specifically-for-beginners game, an excellent introduction to IF based on Beauty and the Beast) or Galatea (which lasts 30 seconds to 10 minutes, but you have to play it a bunch of times, there are so many possible responses), or a long game, like City of Secrets.]
*In story and implementation. These people look at things as stories, they build incredible, detailed, interactive worlds and characters–often there are love interests, ways to anger characters who would otherwise help you, detailed backstories, memories that different locations evoke for your character…and if you said something like “eat pants” in Zork, it would say (if I remember correctly) something along the lines of “You can’t eat that!” or maybe just “I don’t understand your command.” But in something like “Lost Pig,” last year’s IFComp winner, in which you’re playing as Grunk, the illiterate orc…the pants are fully implemented–
>remove pants
OK, pants off.
>eat pants
Grunk chew on pants, but pants too tough. And them need ketchup. And them get all slobbery.
>put pants on Grunk's head
When Grunk start worrying about what part of Grunk pants should go on, always end up getting confused. Then pants end up on head or some place like that. And that just not right.
When you meet another character and you’re not wearing pants, he doesn’t comment, but if you put them back on in that character’s presence, he says, unprompted, “Thank you, I do appreciate that.” Everything is implemented that smoothly and thoroughly. I mean…okay, another example, I can’t resist. You/Grunk are trying to get this pig, but when you find it:
>grab pig
Grunk walk right up to pig. Pig walk right away from Grunk.
Hmm. Well, when at first you don’t succeed….
>grab pig
Pig run away. So Grunk run after pig. Then pig run around behind Grunk and around front of Grunk and Grunk get dizzy. What Grunk doing again?
>grab pig
Rarr! Grunk run at pig. Pig run from Grunk. Pig and Grunk run around and around room! Whee!
After little bit, both Grunk and pig get tired and stop running. That fun! Wonder if pig have as much fun as Grunk.
>grab pig
Pig see Grunk coming, and it run away to north.
**”She never finished anything” is so going on my tombstone. Unless I get cremated. I guess it could be engraved on the urn…?
***”Spring Thing” is another big one